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Resume
Katharine Bergeron
303-883-8729 – katharinebergeron@gmail.com
Education
University of Colorado Colorado Springs December 2022
Bachelor of Innovation in Game Design and Development
Minor in Computer Science
Game Design Skills
• Unity Engine • Unreal Engine 4 • Python Programming
• C Programming • C++ Programming • C# Programming
Relevant Experience
Student Game Project Avarice January 2020 – May 2021
Agile Development with a team size of 15+
Lead Design Leader during preproduction
o Came up with the initial idea and direction of the game
Lead Tester during early development
o Tested implemented features and documented bugs and balance
Lead Level Designer up to release
o Created 20 different level layouts to be used in random room generation
User Interface and User Experience project August 2021 – December 2021
Team Member
Conducted market research to develop user stories and personas
Created wireframes to assist development of an app
Created interactive prototypes using Axure RP
Other Experience
Co-President of Esports Club May 2020 – May 2022
Develop esports program at university and officially be recognized as a club sport
Created and helped run tryouts for teams in League of Legends, VALORANT, Overwatch
High Ranking Competitive Player January 2018 – May 2021
Reached Diamond+ in VALORANT with college team experience
Reached high GM in Overwatch with college team and tier 3 experience
Work Experience
Seasonal UPS Employee November 2023 – January 2024
Package Handler, opportunity for rehire but could not due to cross country move
Costco Wholesale April 2024 – Current
Food Court Employee
Curriculum Vitae
Katharine Bergeron
303-883-8729 – katharinebergeron@gmail.com
Education
University of Colorado Colorado Springs December 2022
Bachelor of Innovation
Major in Game Design and Development
Minor in Computer Science
Regis Jesuit High School May 2018
High School Diploma
Aurora, Colorado
Academic Coursework
Innovation Core
ENTP 1000 Intro to Entrepreneurship
Designed to provide an introduction to the process of turning an idea into a successful startup business. Covers basic aspects of a successful business and introduces the student to the processes for creating a potentially successful business plan. Students will also learn to assess opportunities for venture/value creation, to address/identify risk in the startup process and develop presentation skills to convince others of the potential success to implement the business entity.
INOV 1010 The Innovation Process
Overviews the key components in the innovation process and examples of major innovations throughout history. Examines the interdisciplinary nature of innovation. Includes group exercises focused on improving team dynamics, brainstorming, conceptual-block busting, and other creativity and problem-solving activities.
BLAW 2010 Business/Intellectual Property Law
Examines the legal significance of ideas, innovations, and start-up organizations. A focus on the issues of intellectual property, including patents, copyrights, and brand protection. Coverage of essential contracts and agents.
INOV 2010 INOV Team: Analyze and Report
Sophomore level course emphasizing team projects, research, analyzing data, and reporting. Teams are expected to meet outside of class hours, possibly with sponsor companies. Meets concurrently with INOV 3010 and INOV 4010.
Associated Project: Doorways Software Design project for Housing Data Systems
INOV 2100 Technical Writing, Proposals, and Presentations
Technical writing course. Replaces ENGL 2090 for Bachelor of Innovation majors. Addresses five major types of technical writing: project reports, funding proposals, magazine and trade articles, technical reports, and journal articles. Includes peer review and critical assessments of others’ writings.
INOV 3010 INOV Team: Research and Execute
Junior level continuation of the teams’ course sequence with advanced participation in team projects including research, design, and execution. Teams are expected to meet outside of class hours, possibly with sponsor companies. Meets concurrently with INOV 2010 and INOV 4010.
Associated Project: User Interface and User Experience project for Alethia Software Solutions
INOV 4010 INOV Team: Design and Lead
Senior level continuation of the teams’ course sequence with emphasis on design and leading team projects. Teams are expected to meet outside of class hours, possibly with sponsor companies. Meets concurrently with INOV 2010 and INOV 3010.
Associated Project: Website update and story collection project for UCCS Vast Lab
ENTP 4500 Entrepreneurship and Strategy
Capstone course for the Bachelor of Innovation. Basic knowledge of finance and accounting, marketing, operations, and management is assumed. Topics include understanding the entrepreneurial process, assessing opportunities, selecting a start-up team, financing entrepreneurial ventures, writing, and presenting business plans, and new venture and competitive strategy. Utilizes lectures and case studies as well as coaching teams in the creation of a business plan and public presentation for an innovative new business or nonprofit organization.
Game Design Core
GDD 1100 Intro to Game Development
Introduces students to basic game development topics through game design and implementation activities. Students design, implement, and test computer games using drag-and-drop game creation tools. A small amount of programming is required.
GDD 1200 Intro Programming for Game Development
Introduction to programming in the context of game development. Develops methods for problem solving, including the effective use of abstraction. Develops programming proficiency in a modern, object-oriented programming language. Students design, implement, and test various games and game components.
CS 2300 Computational Linear Algebra
Covers mathematical as well as computational aspects of Linear Algebra. The class will apply/explore these concepts: Vectors, Matrices, 2D, 3D, and ND Transforms and Graphics, Systems of Linear Equations, Eigenvalues/ Eigenvectors, Numerical Stability, and Linear Filters/Predictors.
GDD 2100 Game Design for Diverse Populations
Explores the various game design decisions required when targeting games for various diverse populations. Students will learn how to consider gender, ethnicity, and other diversity dimensions through numerous game design projects
GDD 2200 Object Oriented Analysis, Design, and Implementation
Students learn object-oriented analysis and design techniques including domain modeling, use case development, and sequence and class diagram creation in the game domain. Students implement their design in a small game. A variety of data structures are also covered.
GDD 2150 Fundamental Game Design Concepts
Teaches fundamental game design concepts, including character development, storytelling, game balancing, and general level design principles. Also shows how these concepts apply to the most common game genres, as well as addressing the specific issues associated with each genre.
Associated Project: Student Game Project Avarice
CS 3350 Team-Based Game Production
Students continue working on an existing game, starting from the end of pre-production and continue to Alpha, a milestone that consists of delivery to internal employees (team members) for testing.
Associated Project: Student Game Project Avarice
GDD 3000 3D Animation
An opportunity for students to study special topics in Game Design. Course is focused on the development and application of game design skills. Topics offered will cover special interest subjects or rapidly changing areas in the field. Students may take the course several times for credit. Learn how to setup and use programs like Maya to rig, create control structures, and animate objects to be imported into games.
CS 2250 Advanced Data Structures in C++
An advanced study of data structures and object-oriented concepts designed to transition the students to C++. Students explore memory management concepts within C++ including pointers, arrays, constructors, destructors, templates, threads, and GUI development.
GDD 3200 Team-Based Game Testing and Deployment
Students continue working on an existing game. The course work includes Alpha testing by team members, Beta testing (open to a larger community than the development team), implementing changes to the game as required, and final deployment of the game
Associated Project: Student Game Project Avarice
CS 2080 Programming with UNIX
An introduction to the UNIX operating system with an emphasis on the development of C and command shell programs.
CS 3080 Python Programming
Python basics, advanced topics including working with pdf, excel, JSON, CSV, decorators, lambda functions, generators, iterators, pattern matching, web scraping, threading, multiprocessing, networking with sockets, servers with Django, scientific computing using Numpy Matplotlib Class Project.
CS 3400 UI/UX Design
Introduction to user experience and user interface design. Topics include user needs analysis, usability concepts, design principles, interaction design, prototyping, usability testing, basic web technologies, and visual design principles. The emphasis is to gain practical experience in transforming user needs and product goals into a highly usable screen-based experience.
GDD 3000 3D Modeling
An opportunity for students to study special topics in Game Design. Course is focused on the development and application of game design skills. Topics offered will cover special interest subjects or rapidly changing areas in the field. Students may take the course several times for credit. Learn how to utilize Maya and understand topology and modeling. Also, how to export models for use in various engines.
GDD 3000 Level Design
An opportunity for students to study special topics in Game Design. Course is focused on the development and application of game design skills. Topics offered will cover special interest subjects or rapidly changing areas in the field. Students may take the course several times for credit. Study and learn how to iterate and create a level in various games. Learn fundamentals for how to create levels and tools such as Unreal Engine to create levels.
GDD 3400 AI for Games
The purpose of this course is to teach the Artificial Intelligence techniques that are most important in game development. Topics include Finite State Machines, pathfinding, emergent behavior, and other pertinent topics. The course also shows how these concepts apply to the most common game genres, as well as addressing the specific issues associated with each genre.
GDD 4900 Commercial Game Development Practicum
Students in this course individually design and develop a game available to the public for purchase or free play. Developed games will be unique student Intellectual Property and will be commercial-quality implementations of student game concepts.
Associated Project: Student Capstone Project Steamcore
CS 2060 Programming with C
A first course in the C programming language for those who are proficient in some other high-level language.
Project Experience
Student Game Project Avarice
January 2020 – May 2021
Agile Development with team size of 15+
Lead Design Leader during preproduction
o Came up with initial idea and direction of game
Lead Tester during early development
o Tested implemented features and documented bugs and balance
Lead Level Designer up to release
o Created 20 different level layouts to be used in random room generation
Student Capstone Project Steamcore
January 2022 – May 2022
Student Capstone project
Single semester to develop and design a game
Game had to be functionally complete
Push game to Itch.io for public download
User Interface and User Experience project for Alethia Software Solutions August 2021 – December 2021
Team Member
Conducted market research to develop user stories and personas
Created wireframes to assist development of an app
Created interactive prototypes using Axure RP
Website update and story collection project for UCCS Vast Lab
August 2022 – December 2022
Team Lead
Led a team of 4 other students to fulfill work for a client
Contacted alumni of the Bachelor of Innovation
Created short stories featuring alumni
Created wireframe prototypes of new website designs
Updated website with various UI updates and story pages
Doorways Software Design project for Housing Data Systems
January 2020 – May 2020
Team Member
Plan a product that takes a PDF and translates it into a fillable HTML form
Design and create software design specifications for above project
Create test software based off design specifications above to test efficacy of project
Other Experience/Hobbies
Co-President of Esports Club
May 2020 – May 2022
Develop esports program at university and officially be recognized as a club sport
Created and helped run tryouts for teams in League of Legends, VALORANT, Overwatch
High Ranking VALORANT Player
June 2020 – May 2021
Reached Diamond+ in VALORANT
Played on college team at Diamond/Immortal level
High Ranking Overwatch Player
January 2017 – May 2020
Reached GM+ in Overwatch
College Team scrimmages at GM+
Tier 3 Semi-Professional scrimmages 5 times a week for 2 hours
Placed 56 out of 578 teams in Open Division Season 3 on Frostbite Esports
High School Robotics
August 2014 – May 2018
Build lead for 3 school years
Led initial Robot design and creation for FIRST Robotics competition
Attended 10+ outreach events showcasing robotics to middle schools in Colorado
Drove the Robot during events and was responsible for strategy
Placed semi-finals in Denver Regional Competition during FIRST Steamworks
Grew High School Robotics program
Led creation of custom-made t-shirt cannon
40+ hours spent on Robot a week during season
Volunteer Teachers Assistant at Jewell Elementary School
January 2017 – February 2017, January 2018 – February 2018
Part of junior and senior program at Regis Jesuit High School
Served as library assistant and taught kid’s skills such as computers and IPad Usage
8 hours every 5 days a week
Technical Skills
• Unity Engine • Unreal Engine 4 • Python Programming
• C Programming • C++ Programming • C# Programming
• Game Maker Studio 2 • Autodesk Maya • Java
Certifications
CU Discrimination and Sexual Misconduct Training
October 2022
Awards
Deans List
Fall 2018 Semester
University of Colorado Colorado Springs
Presidents List
Fall 2019 Semester
University of Colorado Colorado Springs
Deans List
Spring 2020 Semester
University of Colorado Colorado Springs
Deans List
Fall 2020
University of Colorado Colorado Springs
Semi-Finalist FIRST Steamworks
Spring 2017
Denver FIRST Regional