Kat Bergeron
Graduate with a Bachelor of Innovation(BI) in Game Design and Development
Who am I?
My life has been full of moments where I ask myself, “who am I” or “why am I here”. To me, these questions could never show the complexity of how I got where I am today. My story is ongoing and constantly evolving. It’s a story of growth, a story of discovery, and finally a story about finding my purpose.
The Bachelor of Innovation
Throughout my college life, I have been learning and engaging in innovation. As a student of the Bachelor of Innovation, I went through classes that introduced me to various things in the process of innovation and entrepreneurship. In those classes, I learned the beginning steps of the creative process and how to transform my ideas into action. I also learned how to represent myself and present myself in a way that shows who I am.
Projects
Avarice
The game was developed in three separate project periods between January 2020 to May 2021. Worked as Lead Designer during preproduction, Lead Tester during early development, Lead Level Designer going up to release, and Feature lead during beta. 20+ developers contributed to the project.
UI/UX Design for Client
Worked with a team of 5 to conduct market research, create user stories and personas, and prototype and develop interactive wireframes for a gym workout application. Wireframes were developed in AxureRP to create deliverables for the client.
Pow-Pow Modeling
Worked alone on modeling Pow-Pow from Arcane by Riot Games. The model was created to learn proper modeling techniques such as edge flow, topology, and importing directly into game engines. I used Autodesk Maya to create the model and exported it to Unreal Engine and Unity.